Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. In a new interview with Google Cloud Japan, Kazuki Abe, a technical ...
Between titles like Resident Evil: Village and Dragon’s Dogma 2, Capcom puts out a number of large titles every year. Now, the company says, they are starting to use generative AI to help them ...
Capcom's technical director, Kazuki Abe, has developed a generative AI system for game development. The system helps create unique ideas for environments using AI models like Gemini Pro and Imagen.
Called LlamaCon after Meta’s Llama family of generative AI models, the conference is scheduled to take place on April 29.
Maximizing AI’s potential: Insights from Microsoft leaders on how to get the most from generative AI
Get an overview of the 2025 AI Decision Brief, a Microsoft report on how generative AI is impacting businesses and how to ...
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Capcom Experimenting With Generative AI to Create 'Hundreds of Thousands of Unique Ideas' Needed to Build In-Game EnvironmentsCapcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. As video game development costs rise, publishers are increasingly looking ...
Seeing room for efficiency improvements, Abe created a system where generative AI could ... Right now, Capcom’s experimentation with AI models appears to be limited to just this system, leaving ...
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