Yes, boys and girls. Back in 1991, I was an Apple guy. 1991. Thinking about those days gives me a headache. Back then, I was all Apple, all the time. It was not necessarily a good thing. I had two ...
Bill Atkinson is the programming genius behind HyperCard, MacPaint and much of the original Macintosh operating system, but these days he's wistful about what could have been. Like, for example, the ...
Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were ...
One of the greatest pieces of software Apple ever produced is slowly dying because the company can't figure out how to sell it or whom to sell it to. The software is HyperCard, a simple programming ...
I remember in high school my friends and I put together a Hypercard program which integrated some TrueBasic graphics programs that did a simple "Orrey" simulation of the solar system, and an actually ...
Wolfenstein 3D and Doom are great examples of early FPS games. Back in that era, as Amiga was slowly losing its gaming supremacy to the PC, Apple wasn’t even on the playing field. However, [Chris ...
SiliconUser takes a short look at ye olde Hypercard technology, Apple's precursor to the concepts that eventually became HTML and the World Wide Web. The project was originally created in 1985 as an ...
Apple Macintosh owners have long been noted for their zeal. So who can be surprised at the recent fervor over HyperCard, the Swiss Army Knife of computer software? This program has been available for ...
Posts from this topic will be added to your daily email digest and your homepage feed. In preparation for HyperCard’s 25th birthday this August, Matthew Lasar over at Ars Technica has a great piece on ...